AI Insights · Timothy · July 2021
Top 5 Apple Arcade Games on Android in Europe, Q2 2021
Discover the performance trends of the top 5 Apple Arcade games on Android in Europe during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 Apple Arcade games on Android in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared, according to Sensor Tower data.
Snake.io - Fun Snake .io Games from Kooapps Games saw its weekly downloads fluctuate, starting from 266K at the end of March and dipping to 155K by the end of May, before rebounding to 210K in the final week of June. The game's weekly revenue remained relatively stable, averaging around $400, with a slight decline towards the end of the quarter. Active users decreased from 1.8M to 1.4M at the end of May but experienced a slight recovery to 1.6M by the end of June.
Hill Climb Racing by Fingersoft maintained a steady pace in weekly downloads, oscillating between 106K and 148K throughout the quarter. The game's weekly revenue was consistent, averaging around $3.8K, with a peak of $4.2K in mid-June. Active users showed a minor increase from 2.6M to 2.8M by the end of June, indicating sustained player engagement.
Sonic Dash Endless Runner Game from SEGA experienced a drop in weekly downloads from 138K at the end of March to 97K by the end of May, followed by a rise to 111K at the end of June. The weekly revenue also saw a downward trend, averaging around $2.3K, with a low of $1.9K in mid-June. Active users fluctuated slightly, ending the quarter with around 1M users.
My Town Home: Family Playhouse by My Town Games Ltd had its weekly downloads peak at 109K at the end of May, before dropping to 103K by the end of June. The game's weekly revenue was modest, averaging around $200, with a slight decline towards the end of the quarter. Active users decreased from 532K to 516K by the end of April and remained relatively stable thereafter.
Chess - Play and Learn from Chess.com saw a decline in weekly downloads from 121K at the end of March to 71K by the end of June. The game's weekly revenue followed a similar trend, starting at $55K and decreasing to $40K by the end of June. Active users gradually decreased from 1.5M to 1.2M over the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.